

Mario runs through his typical assortment of levels: Plains, underground levels, and clouds filled with pipes and pits. Really, NSMB2 is just another Mario game.

Instead we just get the same old Mario levels we've been playing for years. While moving platforms, dropping platforms, and tiny platforms are all well and fun, we wanted to see a different presentation for them all. Giant buzzsaws will try to carve Mario up as he dodges them by climbing up fences tacked to fortress walls. Or hitting a regular block, or a Secret Block, or a Switch Block. Jumping feels good, whether Mario is crushing Dry Bones or bouncing on a Music Block. The gameplay in Mario's latest adventure is just as tight as any other game in the series. After sampling these interesting concepts, NSMB2 comes off as stale. Both recent platformers Sonic 4 and Rayman Origins have made drastic changes to their gameplay style, keeping their games fresh and enjoyable. Mario is no longer the king of platforming, having to fight off contenders like Rayman and Sonic. 2 has no shortage of the tight gameplay the series is known for, but has trouble evolving with the times. Only a few levels could be considered memorable examples of the level design expected from the Mario series. We enjoyed the game regardless, though for nine measly worlds we felt a little ripped off.
